unreal.MaterialExpressionDynamicParameter

class unreal.MaterialExpressionDynamicParameter(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: MaterialExpression

Material Expression Dynamic Parameter

C++ Source:

  • Module: Engine

  • File: MaterialExpressionDynamicParameter.h

Editor Properties: (see get_editor_property/set_editor_property)

  • default_value (LinearColor): [Read-Write] Default Value

  • desc (str): [Read-Write] Desc: A description that level designers can add (shows in the material editor UI).

  • material_expression_editor_x (int32): [Read-Write] Material Expression Editor X

  • material_expression_editor_y (int32): [Read-Write] Material Expression Editor Y

  • param_names (Array[str]): [Read-Write] Param Names: The names of the parameters. These will show up in Cascade when editing a particle system that uses the material it is in…

  • parameter_index (uint32): [Read-Write] Parameter Index: The index of the dynamic parameter for use in tools that allow > 1