unreal.MaterialExpressionDynamicParameter¶
- class unreal.MaterialExpressionDynamicParameter(outer=None, name='None')¶
Bases:
unreal.MaterialExpressionMaterial Expression Dynamic Parameter
C++ Source:
Module: Engine
File: MaterialExpressionDynamicParameter.h
Editor Properties: (see get_editor_property/set_editor_property)
default_value(LinearColor): [Read-Write] Default Valuedesc(str): [Read-Write] A description that level designers can add (shows in the material editor UI).param_names(Array(str)): [Read-Write] The names of the parameters. These will show up in Cascade when editing a particle system that uses the material it is in…parameter_index(uint32): [Read-Write] The index of the dynamic parameter for use in tools that allow > 1