unreal.MaterialExpressionDistanceFieldApproxAO
¶
- class unreal.MaterialExpressionDistanceFieldApproxAO(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
MaterialExpression
Material Expression Distance Field Approx AO
C++ Source:
Module: Engine
File: MaterialExpressionDistanceFieldApproxAO.h
Editor Properties: (see get_editor_property/set_editor_property)
base_distance_default
(float): [Read-Write] Base Distance Default: only used if BaseDistance is not hooked updesc
(str): [Read-Write] Desc: A description that level designers can add (shows in the material editor UI).material_expression_editor_x
(int32): [Read-Write] Material Expression Editor Xmaterial_expression_editor_y
(int32): [Read-Write] Material Expression Editor Ynum_steps
(uint32): [Read-Write] Num Steps: Number of samples used to calculate occlusionradius_default
(float): [Read-Write] Radius Default: only used if Radius is not hooked upstep_scale_default
(float): [Read-Write] Step Scale Default: Used to control step distance distribution