unreal.MaterialExpressionDesaturation¶
- class unreal.MaterialExpressionDesaturation(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
MaterialExpressionMaterial Expression Desaturation
C++ Source:
Module: Engine
File: MaterialExpressionDesaturation.h
Editor Properties: (see get_editor_property/set_editor_property)
desc(str): [Read-Write] A description that level designers can add (shows in the material editor UI).luminance_factors(LinearColor): [Read-Write] * Luminance factors for converting a color to greyscale. * * The default luminance factors values are now derived from the working color space. For uses cases * outside scene rendering, users are responsible for updating these factors accordingly. For example, * factors derived from an AP1 working color space would not be applicable to UI domain materials that * remain in sRGB/Rec.709 and thus should instead use approximately [0.2126, 0.7152, 0.0722].material_expression_editor_x(int32): [Read-Write]material_expression_editor_y(int32): [Read-Write]