unreal.MaterialExpressionDesaturation¶
- class unreal.MaterialExpressionDesaturation(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
MaterialExpressionMaterial Expression Desaturation
C++ Source:
Module: Engine
File: MaterialExpressionDesaturation.h
Editor Properties: (see get_editor_property/set_editor_property)
desc(str): [Read-Write] Desc: A description that level designers can add (shows in the material editor UI).luminance_factors(LinearColor): [Read-Write] Luminance Factorsmaterial_expression_editor_x(int32): [Read-Write] Material Expression Editor Xmaterial_expression_editor_y(int32): [Read-Write] Material Expression Editor Y