unreal.MaterialExpressionDepthFade¶
- class unreal.MaterialExpressionDepthFade(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
MaterialExpressionMaterial Expression Depth Fade
C++ Source:
Module: Engine
File: MaterialExpressionDepthFade.h
Editor Properties: (see get_editor_property/set_editor_property)
desc(str): [Read-Write] A description that level designers can add (shows in the material editor UI).fade_distance_default(float): [Read-Write] World space distance over which the fade should take place. This is used when FadeDistance is unconnected.material_expression_editor_x(int32): [Read-Write]material_expression_editor_y(int32): [Read-Write]opacity_default(float): [Read-Write] Opacity which will be scaled by the result of the fade. This is used when InOpacity is unconnected.