unreal.MaterialExpressionDBufferTexture¶
- class unreal.MaterialExpressionDBufferTexture(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
MaterialExpressionMaterial Expression DBuffer Texture
C++ Source:
Module: Engine
File: MaterialExpressionDBufferTexture.h
Editor Properties: (see get_editor_property/set_editor_property)
d_buffer_texture_id(DBufferTextureId): [Read-Write] DBuffer Texture Id: Which DBuffer texture we want to make a lookup into.desc(str): [Read-Write] Desc: A description that level designers can add (shows in the material editor UI).material_expression_editor_x(int32): [Read-Write] Material Expression Editor Xmaterial_expression_editor_y(int32): [Read-Write] Material Expression Editor Y