unreal.MaterialExpressionCustom
¶
- class unreal.MaterialExpressionCustom(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
MaterialExpression
Material Expression Custom
C++ Source:
Module: Engine
File: MaterialExpressionCustom.h
Editor Properties: (see get_editor_property/set_editor_property)
additional_defines
(Array[CustomDefine]): [Read-Write] Additional Definesadditional_outputs
(Array[CustomOutput]): [Read-Write] Additional Outputscode
(str): [Read-Write] Codedesc
(str): [Read-Write] Desc: A description that level designers can add (shows in the material editor UI).description
(str): [Read-Write] Descriptioninclude_file_paths
(Array[str]): [Read-Write] Include File Pathsinputs
(Array[CustomInput]): [Read-Write] Inputsmaterial_expression_editor_x
(int32): [Read-Write] Material Expression Editor Xmaterial_expression_editor_y
(int32): [Read-Write] Material Expression Editor Youtput_type
(CustomMaterialOutputType): [Read-Write] Output Type