unreal.MaterialExpressionCustom¶
- class unreal.MaterialExpressionCustom(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
MaterialExpressionMaterial Expression Custom
C++ Source:
Module: Engine
File: MaterialExpressionCustom.h
Editor Properties: (see get_editor_property/set_editor_property)
additional_defines(Array[CustomDefine]): [Read-Write] Additional Definesadditional_outputs(Array[CustomOutput]): [Read-Write] Additional Outputscode(str): [Read-Write] Codedesc(str): [Read-Write] Desc: A description that level designers can add (shows in the material editor UI).description(str): [Read-Write] Descriptioninclude_file_paths(Array[str]): [Read-Write] Include File Pathsinputs(Array[CustomInput]): [Read-Write] Inputsmaterial_expression_editor_x(int32): [Read-Write] Material Expression Editor Xmaterial_expression_editor_y(int32): [Read-Write] Material Expression Editor Youtput_type(CustomMaterialOutputType): [Read-Write] Output Type