unreal.MaterialExpressionCollectionTransform

class unreal.MaterialExpressionCollectionTransform(outer: Object | None = None, name: Name | str = 'None')

Bases: MaterialExpression

Node that uses 3 to 5 consecutive vector elements of a Material Parameter Collection as a Transform matrix

C++ Source:

  • Module: Engine

  • File: MaterialExpressionCollectionTransform.h

Editor Properties: (see get_editor_property/set_editor_property)

  • collection (MaterialParameterCollection): [Read-Write] The Parameter Collection to use.

  • desc (str): [Read-Write] A description that level designers can add (shows in the material editor UI).

  • material_expression_editor_x (int32): [Read-Write]

  • material_expression_editor_y (int32): [Read-Write]

  • parameter_name (Name): [Read-Write] Name of the parameter being referenced.

  • transform_type (ParameterCollectionTransformType): [Read-Write]