unreal.MaterialExpressionCollectionTransform¶
- class unreal.MaterialExpressionCollectionTransform(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
MaterialExpressionNode that uses 3 to 5 consecutive vector elements of a Material Parameter Collection as a Transform matrix
C++ Source:
Module: Engine
File: MaterialExpressionCollectionTransform.h
Editor Properties: (see get_editor_property/set_editor_property)
collection(MaterialParameterCollection): [Read-Write] The Parameter Collection to use.desc(str): [Read-Write] A description that level designers can add (shows in the material editor UI).material_expression_editor_x(int32): [Read-Write]material_expression_editor_y(int32): [Read-Write]parameter_name(Name): [Read-Write] Name of the parameter being referenced.transform_type(ParameterCollectionTransformType): [Read-Write]