unreal.MaterialExpressionClamp¶
- class unreal.MaterialExpressionClamp(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
MaterialExpressionMaterial Expression Clamp
C++ Source:
Module: Engine
File: MaterialExpressionClamp.h
Editor Properties: (see get_editor_property/set_editor_property)
clamp_mode(ClampMode): [Read-Write]desc(str): [Read-Write] A description that level designers can add (shows in the material editor UI).material_expression_editor_x(int32): [Read-Write]material_expression_editor_y(int32): [Read-Write]max_default(float): [Read-Write]min_default(float): [Read-Write]