unreal.MaterialExpressionClamp
¶
- class unreal.MaterialExpressionClamp(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
MaterialExpression
Material Expression Clamp
C++ Source:
Module: Engine
File: MaterialExpressionClamp.h
Editor Properties: (see get_editor_property/set_editor_property)
clamp_mode
(ClampMode): [Read-Write] Clamp Modedesc
(str): [Read-Write] Desc: A description that level designers can add (shows in the material editor UI).material_expression_editor_x
(int32): [Read-Write] Material Expression Editor Xmaterial_expression_editor_y
(int32): [Read-Write] Material Expression Editor Ymax_default
(float): [Read-Write] Max Defaultmin_default
(float): [Read-Write] Min Default