unreal.MaterialExpressionChannelMaskParameter
¶
- class unreal.MaterialExpressionChannelMaskParameter(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
MaterialExpressionVectorParameter
Material Expression Channel Mask Parameter
C++ Source:
Module: Engine
File: MaterialExpressionChannelMaskParameter.h
Editor Properties: (see get_editor_property/set_editor_property)
channel_names
(ParameterChannelNames): [Read-Write] Channel Namesdefault_value
(LinearColor): [Read-Write] Default Valuedesc
(str): [Read-Write] Desc: A description that level designers can add (shows in the material editor UI).group
(Name): [Read-Write] Group: The name of the parameter Group to display in MaterialInstance Editor. Default is None groupmask_channel
(ChannelMaskParameterColor): [Read-Write] Mask Channelmaterial_expression_editor_x
(int32): [Read-Write] Material Expression Editor Xmaterial_expression_editor_y
(int32): [Read-Write] Material Expression Editor Yparameter_name
(Name): [Read-Write] Parameter Name: The name of the parameterprimitive_data_index
(uint8): [Read-Write] Primitive Data Indexsort_priority
(int32): [Read-Write] Sort Priority: Controls where the this parameter is displayed in a material instance parameter list. The lower the number the higher up in the parameter list.use_custom_primitive_data
(bool): [Read-Write] Use Custom Primitive Data