unreal.MaterialExpressionBlendMaterialAttributes¶
- class unreal.MaterialExpressionBlendMaterialAttributes(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
MaterialExpressionMaterial Expression Blend Material Attributes
C++ Source:
Module: Engine
File: MaterialExpressionBlendMaterialAttributes.h
Editor Properties: (see get_editor_property/set_editor_property)
desc(str): [Read-Write] Desc: A description that level designers can add (shows in the material editor UI).material_expression_editor_x(int32): [Read-Write] Material Expression Editor Xmaterial_expression_editor_y(int32): [Read-Write] Material Expression Editor Ypixel_attribute_blend_type(MaterialAttributeBlend): [Read-Write] Pixel Attribute Blend Type: Optionally skip blending attributes of this type.vertex_attribute_blend_type(MaterialAttributeBlend): [Read-Write] Vertex Attribute Blend Type: Optionally skip blending attributes of this type.