unreal.MaterialExpressionAtmosphericFogColor¶
- class unreal.MaterialExpressionAtmosphericFogColor(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
MaterialExpressionExternalCodeBaseMaterial Expression Atmospheric Fog Color
C++ Source:
Module: Engine
File: MaterialExpressionAtmosphericFogColor.h
Editor Properties: (see get_editor_property/set_editor_property)
desc(str): [Read-Write] A description that level designers can add (shows in the material editor UI).material_expression_editor_x(int32): [Read-Write]material_expression_editor_y(int32): [Read-Write]world_position_origin_type(PositionOrigin): [Read-Write] Defines the reference space for the WorldPosition input.