unreal.MaterialExpressionAbsorptionMediumMaterialOutput¶
- class unreal.MaterialExpressionAbsorptionMediumMaterialOutput(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
MaterialExpressionCustomOutputMaterial output expression for setting absorption properties of solid refractive glass (for the Path Tracer Only).
C++ Source:
Module: Engine
File: MaterialExpressionAbsorptionMediumMaterialOutput.h
Editor Properties: (see get_editor_property/set_editor_property)
desc(str): [Read-Write] A description that level designers can add (shows in the material editor UI).material_expression_editor_x(int32): [Read-Write]material_expression_editor_y(int32): [Read-Write]