unreal.MaterialExpressionARKitPassthroughCamera¶
- class unreal.MaterialExpressionARKitPassthroughCamera(outer=None, name='None')¶
Bases:
unreal.MaterialExpressionImplements a node sampling from the ARKit Passthrough external textures.
C++ Source:
Plugin: AppleARKit
Module: AppleARKit
File: ExternalTextureMaterialExpression.h
Editor Properties: (see get_editor_property/set_editor_property)
const_coordinate(uint32): [Read-Write] Const Coordinate: Only used if Coordinates is not hooked updesc(str): [Read-Write] Desc: A description that level designers can add (shows in the material editor UI).texture_type(ARKitTextureType): [Read-Write] Texture Type