unreal.MaterialEditingLibrary
¶
- class unreal.MaterialEditingLibrary(outer=None, name='None')¶
Bases:
unreal.BlueprintFunctionLibrary
Blueprint library for creating/editing Materials
C++ Source:
Module: MaterialEditor
File: MaterialEditingLibrary.h
- classmethod clear_all_material_instance_parameters(instance) → None¶
Clears all material parameters set by this Material Instance
- Parameters
instance (MaterialInstanceConstant) –
- classmethod connect_material_expressions(from_expression, from_output_name, to_expression, to_input_name) → bool¶
Create connection between two material expressions
- Parameters
from_expression (MaterialExpression) – Expression to make connection from
from_output_name (str) – Name of output of FromExpression to make connection from. Leave empty to use first output.
to_expression (MaterialExpression) – Expression to make connection to
to_input_name (str) – Name of input of ToExpression to make connection to. Leave empty to use first input.
- Returns
- Return type
- classmethod connect_material_property(from_expression, from_output_name, property_) → bool¶
Connect a material expression output to one of the material property inputs (e.g. diffuse color, opacity etc)
- Parameters
from_expression (MaterialExpression) – Expression to make connection from
from_output_name (str) – Name of output of FromExpression to make connection from
property (MaterialProperty) – Property input on material to make connection to
- Returns
- Return type
- classmethod create_material_expression(material, expression_class, node_pos_x=0, node_pos_y=0) → MaterialExpression¶
Create a new material expression node within the supplied material
- Parameters
- Returns
- Return type
- classmethod create_material_expression_in_function(material_function, expression_class, node_pos_x=0, node_pos_y=0) → MaterialExpression¶
Create a new material expression node within the supplied material function
- Parameters
material_function (MaterialFunction) – Material function asset to add an expression to
node_pos_x (int32) – X position of new expression node
node_pos_y (int32) – Y position of new expression node
- Returns
- Return type
- classmethod delete_all_material_expressions(material) → None¶
Delete all material expressions in the supplied material
- Parameters
material (Material) –
- classmethod delete_all_material_expressions_in_function(material_function) → None¶
Delete all material expressions in the supplied material function
- Parameters
material_function (MaterialFunction) –
- classmethod delete_material_expression(material, expression) → None¶
Delete a specific expression from a material. Will disconnect from other expressions.
- Parameters
material (Material) –
expression (MaterialExpression) –
- classmethod delete_material_expression_in_function(material_function, expression) → None¶
Delete a specific expression from a material function. Will disconnect from other expressions.
- Parameters
material_function (MaterialFunction) –
expression (MaterialExpression) –
- classmethod get_child_instances(parent)¶
Gets all direct child mat instances
- Parameters
parent (MaterialInterface) –
- Returns
child_instances (Array(AssetData)):
- Return type
- classmethod get_inputs_for_material_expression(material, material_expression)¶
Get the set of nodes acting as inputs to a node from an active material editor
- Parameters
material (Material) –
material_expression (MaterialExpression) –
- Returns
- Return type
- classmethod get_material_default_scalar_parameter_value(material, parameter_name) → float¶
Get the default scalar (float) parameter value from a Material
- classmethod get_material_default_static_switch_parameter_value(material, parameter_name) → bool¶
Get the default static switch parameter value from a Material
- classmethod get_material_default_texture_parameter_value(material, parameter_name) → Texture¶
Get the default texture parameter value from a Material
- classmethod get_material_default_vector_parameter_value(material, parameter_name) → LinearColor¶
Get the default vector parameter value from a Material
- Parameters
- Returns
- Return type
- classmethod get_material_instance_scalar_parameter_value(instance, parameter_name) → float¶
Get the current scalar (float) parameter value from a Material Instance
- Parameters
instance (MaterialInstanceConstant) –
parameter_name (Name) –
- Returns
- Return type
- classmethod get_material_instance_static_switch_parameter_value(instance, parameter_name) → bool¶
Get the current static switch parameter value from a Material Instance
- Parameters
instance (MaterialInstanceConstant) –
parameter_name (Name) –
- Returns
- Return type
- classmethod get_material_instance_texture_parameter_value(instance, parameter_name) → Texture¶
Get the current texture parameter value from a Material Instance
- Parameters
instance (MaterialInstanceConstant) –
parameter_name (Name) –
- Returns
- Return type
- classmethod get_material_instance_vector_parameter_value(instance, parameter_name) → LinearColor¶
Get the current vector parameter value from a Material Instance
- Parameters
instance (MaterialInstanceConstant) –
parameter_name (Name) –
- Returns
- Return type
- classmethod get_material_property_input_node(material, property_) → MaterialExpression¶
Get the node providing the output for a given material property from an active material editor
- Parameters
material (Material) –
property (MaterialProperty) –
- Returns
- Return type
- classmethod get_material_selected_nodes(material)¶
Get the set of selected nodes from an active material editor
- classmethod get_num_material_expressions(material) → int32¶
Returns number of material expressions in the supplied material
- Parameters
material (Material) –
- Returns
- Return type
int32
- classmethod get_num_material_expressions_in_function(material_function) → int32¶
Returns number of material expressions in the supplied material
- Parameters
material_function (MaterialFunction) –
- Returns
- Return type
int32
- classmethod get_scalar_parameter_names(material)¶
Gets all scalar parameter names
- Parameters
material (MaterialInterface) –
- Returns
parameter_names (Array(Name)):
- Return type
- classmethod get_scalar_parameter_source(material, parameter_name) → SoftObjectPath or None¶
Returns the path of the asset where the parameter originated, as well as true/false if it was found
- Parameters
material (MaterialInterface) – The material or material instance you want to look up a parameter from
parameter_name (Name) – The parameter name
- Returns
Whether or not the parameter was found in this material
parameter_source (SoftObjectPath): The soft object path of the asset the parameter originates in
- Return type
- classmethod get_static_switch_parameter_names(material)¶
Gets all static switch parameter names
- Parameters
material (MaterialInterface) –
- Returns
parameter_names (Array(Name)):
- Return type
- classmethod get_static_switch_parameter_source(material, parameter_name) → SoftObjectPath or None¶
Returns the path of the asset where the parameter originated, as well as true/false if it was found
- Parameters
material (MaterialInterface) – The material or material instance you want to look up a parameter from
parameter_name (Name) – The parameter name
- Returns
Whether or not the parameter was found in this material
parameter_source (SoftObjectPath): The soft object path of the asset the parameter originates in
- Return type
- classmethod get_statistics(material) → MaterialStatistics¶
Returns statistics about the given material
- Parameters
material (MaterialInterface) –
- Returns
- Return type
- classmethod get_texture_parameter_names(material)¶
Gets all texture parameter names
- Parameters
material (MaterialInterface) –
- Returns
parameter_names (Array(Name)):
- Return type
- classmethod get_texture_parameter_source(material, parameter_name) → SoftObjectPath or None¶
Returns the path of the asset where the parameter originated, as well as true/false if it was found
- Parameters
material (MaterialInterface) – The material or material instance you want to look up a parameter from
parameter_name (Name) – The parameter name
- Returns
Whether or not the parameter was found in this material
parameter_source (SoftObjectPath): The soft object path of the asset the parameter originates in
- Return type
- classmethod get_used_textures(material)¶
Get the list of textures used by a material
- classmethod get_vector_parameter_names(material)¶
Gets all vector parameter names
- Parameters
material (MaterialInterface) –
- Returns
parameter_names (Array(Name)):
- Return type
- classmethod get_vector_parameter_source(material, parameter_name) → SoftObjectPath or None¶
Returns the path of the asset where the parameter originated, as well as true/false if it was found
- Parameters
material (MaterialInterface) – The material or material instance you want to look up a parameter from
parameter_name (Name) – The parameter name
- Returns
Whether or not the parameter was found in this material
parameter_source (SoftObjectPath): The soft object path of the asset the parameter originates in
- Return type
- classmethod has_material_usage(material, usage) → bool¶
Check if a particular usage is enabled for the supplied material (e.g. SkeletalMesh, ParticleSprite etc)
- Parameters
material (Material) – Material to check usage for
usage (MaterialUsage) – Usage type to check for this material
- Returns
- Return type
- classmethod layout_material_expressions(material) → None¶
Layouts the expressions in a grid pattern
- Parameters
material (Material) –
- classmethod layout_material_function_expressions(material_function) → None¶
Layouts the expressions in a grid pattern
- Parameters
material_function (MaterialFunction) –
- classmethod recompile_material(material) → None¶
Trigger a recompile of a material. Must be performed after making changes to the graph to have changes reflected.
- Parameters
material (Material) –
- classmethod set_material_instance_parent(instance, new_parent) → None¶
Set the parent Material or Material Instance to use for this Material Instance
- Parameters
instance (MaterialInstanceConstant) –
new_parent (MaterialInterface) –
- classmethod set_material_instance_scalar_parameter_value(instance, parameter_name, value) → bool¶
Set the scalar (float) parameter value for a Material Instance
- Parameters
instance (MaterialInstanceConstant) –
parameter_name (Name) –
value (float) –
- Returns
- Return type
- classmethod set_material_instance_texture_parameter_value(instance, parameter_name, value) → bool¶
Set the texture parameter value for a Material Instance
- Parameters
instance (MaterialInstanceConstant) –
parameter_name (Name) –
value (Texture) –
- Returns
- Return type
- classmethod set_material_instance_vector_parameter_value(instance, parameter_name, value) → bool¶
Set the vector parameter value for a Material Instance
- Parameters
instance (MaterialInstanceConstant) –
parameter_name (Name) –
value (LinearColor) –
- Returns
- Return type
- classmethod set_material_usage(material, usage) → bool or None¶
Enable a particular usage for the supplied material (e.g. SkeletalMesh, ParticleSprite etc)
- Parameters
material (Material) – Material to change usage for
usage (MaterialUsage) – New usage type to enable for this material
- Returns
needs_recompile (bool): Returned to indicate if material needs recompiling after this change
- Return type
- classmethod update_material_function(material_function, preview_material=None) → None¶
Update a Material Function after edits have been made. Will recompile any Materials that use the supplied Material Function.
- Parameters
material_function (MaterialFunctionInterface) –
preview_material (Material) –
- classmethod update_material_instance(instance) → None¶
Called after making modifications to a Material Instance to recompile shaders etc.
- Parameters
instance (MaterialInstanceConstant) –