unreal.MaterialCacheVirtualTextureTag

class unreal.MaterialCacheVirtualTextureTag(outer: Object | None = None, name: Name | str = 'None')

Bases: Object

Material Cache Virtual Texture Tag

C++ Source:

  • Module: Engine

  • File: MaterialCacheVirtualTextureTag.h

Editor Properties: (see get_editor_property/set_editor_property)

  • attributes (Array[MaterialCacheAttribute]): [Read-Write] All stored attributes

  • guid (Guid): [Read-Only] Internal guid for associations

  • runtime_layers (Array[MaterialCacheLayer]): [Read-Only] Generated, the packed runtime layers of this tag

  • tile_count_multiplier (IntPoint): [Read-Write] Optional, general multiplier to the tile counts of virtual textures using this tag