unreal.MaterialCacheAttribute

class unreal.MaterialCacheAttribute

Bases: EnumBase

Attributes which each material cache texture may store

C++ Source:

  • Module: Engine

  • File: MaterialCacheAttribute.h

BASE_COLOR: MaterialCacheAttribute = Ellipsis

General material attributes Always prefer these over generic formats due to packing and compression constraints

Type:

0

FLOAT: MaterialCacheAttribute = Ellipsis

Generic 32-bit float

Type:

9

MASK: MaterialCacheAttribute = Ellipsis

Generic 8-bit mask

Type:

8

METALLIC: MaterialCacheAttribute = Ellipsis

4

NORMAL: MaterialCacheAttribute = Ellipsis

1

OPACITY: MaterialCacheAttribute = Ellipsis

5

ROUGHNESS: MaterialCacheAttribute = Ellipsis

2

SPECULAR: MaterialCacheAttribute = Ellipsis

3

WORLD_HEIGHT: MaterialCacheAttribute = Ellipsis

Store local to the primitives bounds

Type:

7

Type:

TODO[MP]

WORLD_POSITION: MaterialCacheAttribute = Ellipsis

6