unreal.MaterialCacheAttribute¶
- class unreal.MaterialCacheAttribute¶
Bases:
EnumBaseAttributes which each material cache texture may store
C++ Source:
Module: Engine
File: MaterialCacheAttribute.h
- BASE_COLOR: MaterialCacheAttribute = Ellipsis¶
General material attributes Always prefer these over generic formats due to packing and compression constraints
- Type:
0
- FLOAT: MaterialCacheAttribute = Ellipsis¶
Generic 32-bit float
- Type:
9
- MASK: MaterialCacheAttribute = Ellipsis¶
Generic 8-bit mask
- Type:
8
- METALLIC: MaterialCacheAttribute = Ellipsis¶
4
- NORMAL: MaterialCacheAttribute = Ellipsis¶
1
- OPACITY: MaterialCacheAttribute = Ellipsis¶
5
- ROUGHNESS: MaterialCacheAttribute = Ellipsis¶
2
- SPECULAR: MaterialCacheAttribute = Ellipsis¶
3
- WORLD_HEIGHT: MaterialCacheAttribute = Ellipsis¶
Store local to the primitives bounds
- Type:
7
- Type:
TODO[MP]
- WORLD_POSITION: MaterialCacheAttribute = Ellipsis¶
6