unreal.MassVisualizationTrait
¶
- class unreal.MassVisualizationTrait(outer=None, name='None')¶
Bases:
unreal.MassEntityTraitBase
Mass Visualization Trait
C++ Source:
Plugin: MassGameplay
Module: MassRepresentation
File: MassVisualizationTrait.h
Editor Properties: (see get_editor_property/set_editor_property)
high_res_template_actor
(type(Class)): [Read-Write] High Res Template Actor: Actor class of this agent when spawned in high resolutionlod_params
(MassVisualizationLODParameters): [Read-Write] LODParams: Configuration parameters for the visualization LOD processorlow_res_template_actor
(type(Class)): [Read-Write] Low Res Template Actor: Actor class of this agent when spawned in low resolutionparams
(MassRepresentationParameters): [Read-Write] Params: Configuration parameters for the representation processorrepresentation_subsystem_class
(type(Class)): [Read-Write] Representation Subsystem Class: Allow subclasses to override the representation subsystem to usestatic_mesh_instance_desc
(StaticMeshInstanceVisualizationDesc): [Read-Write] Static Mesh Instance Desc: Instanced static mesh information for this agent