unreal.MassTickableSubsystemBase

class unreal.MassTickableSubsystemBase(outer: Object | None = None, name: Name | str = 'None')

Bases: TickableWorldSubsystem

The sole responsibility of this tickable world subsystem class is to serve functionality common to all Mass-related UTickableWorldSubsystem-based subsystems, like whether the subsystems should get created at all.

C++ Source:

  • Module: MassEntity

  • File: MassSubsystemBase.h