unreal.MassTickableSubsystemBase¶
- class unreal.MassTickableSubsystemBase(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
TickableWorldSubsystemThe sole responsibility of this tickable world subsystem class is to serve functionality common to all Mass-related UTickableWorldSubsystem-based subsystems, like whether the subsystems should get created at all.
C++ Source:
Module: MassEntity
File: MassSubsystemBase.h