unreal.MassSubsystemBase

class unreal.MassSubsystemBase(outer: Object | None = None, name: Name | str = 'None')

Bases: WorldSubsystem

The sole responsibility of this world subsystem class is to serve functionality common to all Mass-related UWorldSubsystem-based subsystems, like whether the subsystems should get created at all.

C++ Source:

  • Module: MassEntity

  • File: MassSubsystemBase.h