unreal.MassStaticMeshInstanceVisualizationMeshDesc¶
- class unreal.MassStaticMeshInstanceVisualizationMeshDesc¶
Bases:
StructBaseMass Static Mesh Instance Visualization Mesh Desc
C++ Source:
Plugin: MassGameplay
Module: MassRepresentation
File: MassRepresentationTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
cast_shadows(bool): [Read-Write] Controls whether the ISM can cast shadow or notism_component_class(type(Class)): [Read-Write] InstancedStaticMeshComponent class to use to manage instances described by this struct instancelocal_transform(Transform): [Read-Write] A relative Transform from the parent, passed along to FMassISMCSharedData::LocalTransformmaterial_overrides(Array[MaterialInterface]): [Read-Write] Material overrides for the static mesh visual representation.Array indices correspond to material slot indices on the static mesh.
max_lod_significance(float): [Read-Write] The maximum exclusive LOD significance to stop using this static meshmesh(StaticMesh): [Read-Write] The static mesh visual representationmin_lod_significance(float): [Read-Write] The minimum inclusive LOD significance to start using this static mesh