unreal.MassStandingSteeringParameters¶
- class unreal.MassStandingSteeringParameters¶
Bases:
MassConstSharedFragmentMass Standing Steering Parameters
C++ Source:
Plugin: MassAI
Module: MassNavigation
File: MassSteeringFragments.h
Editor Properties: (see get_editor_property/set_editor_property)
dead_zone_radius(float): [Read-Write] How much the target should deviate from the current location before updating the force on the agent.low_speed_threshold(float): [Read-Write] If the velocity is below this threshold, it is clamped to 0. This allows to prevent jittery movement when trying to be stationary.target_move_threshold(float): [Read-Write] How much the ghost should deviate from the target before updating the target.target_move_threshold_variance(float): [Read-Write]target_selection_cooldown(float): [Read-Write] Time between updates, varied randomly.target_selection_cooldown_variance(float): [Read-Write]target_speed_hysteresis_scale(float): [Read-Write] How much the max speed can drop before we stop tracking it.