unreal.MassStandingSteeringParameters

class unreal.MassStandingSteeringParameters

Bases: MassConstSharedFragment

Mass Standing Steering Parameters

C++ Source:

  • Plugin: MassAI

  • Module: MassNavigation

  • File: MassSteeringFragments.h

Editor Properties: (see get_editor_property/set_editor_property)

  • dead_zone_radius (float): [Read-Write] How much the target should deviate from the current location before updating the force on the agent.

  • low_speed_threshold (float): [Read-Write] If the velocity is below this threshold, it is clamped to 0. This allows to prevent jittery movement when trying to be stationary.

  • target_move_threshold (float): [Read-Write] How much the ghost should deviate from the target before updating the target.

  • target_move_threshold_variance (float): [Read-Write]

  • target_selection_cooldown (float): [Read-Write] Time between updates, varied randomly.

  • target_selection_cooldown_variance (float): [Read-Write]

  • target_speed_hysteresis_scale (float): [Read-Write] How much the max speed can drop before we stop tracking it.