unreal.MassSpawnedEntityType
¶
- class unreal.MassSpawnedEntityType(entity_config: MassEntityConfigAsset = Ellipsis, proportion: float = 0.0)¶
Bases:
StructBase
Describes an entity type to spawn.
C++ Source:
Plugin: MassGameplay
Module: MassSpawner
File: MassSpawnerTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
entity_config
(MassEntityConfigAsset): [Read-Write] Asset that describes the entityproportion
(float): [Read-Write] Proportion of the count that should be this agent type, (the proportions will be normalized with other sibling agent types)
- property entity_config: MassEntityConfigAsset¶
[Read-Write] Asset that describes the entity
- Type: