unreal.MassReplicationParameters
¶
- class unreal.MassReplicationParameters¶
Bases:
MassSharedFragment
Mass Replication Parameters
C++ Source:
Plugin: MassGameplay
Module: MassReplication
File: MassReplicationFragments.h
Editor Properties: (see get_editor_property/set_editor_property)
bubble_info_class
(type(Class)): [Read-Write]buffer_hysteresis_on_distance_percentage
(float): [Read-Write] Hysteresis percentage on delta between the LOD distanceslod_distance
(float): [Read-Write] Distance where each LOD becomes relevantlod_max_count
(int32): [Read-Write] Maximum limit of entity per LODlod_max_count_per_viewer
(int32): [Read-Write] Maximum limit of entity per LOD per viewerreplicator_class
(type(Class)): [Read-Write]update_interval
(float): [Read-Write] Distance where each LOD becomes relevant