unreal.MassReplicationParameters¶
- class unreal.MassReplicationParameters¶
Bases:
MassConstSharedFragmentMass Replication Parameters
C++ Source:
Plugin: MassGameplay
Module: MassReplication
File: MassReplicationFragments.h
Editor Properties: (see get_editor_property/set_editor_property)
bubble_info_class(type(Class)): [Read-Write]buffer_hysteresis_on_distance_percentage(float): [Read-Write] Hysteresis percentage on delta between the LOD distanceslod_distance(float): [Read-Write] Distance where each LOD becomes relevantlod_max_count(int32): [Read-Write] Maximum limit of entity per LODlod_max_count_per_viewer(int32): [Read-Write] Maximum limit of entity per LOD per viewerreplicator_class(type(Class)): [Read-Write]update_interval(float): [Read-Write] Distance where each LOD becomes relevant