unreal.MassMoverInputComponent¶
- class unreal.MassMoverInputComponent(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
ActorComponentBridges a Mass entity to a Mover-based character actor. Each tick it produces an FCharacterDefaultInputs frame (velocity + orientation intent), so this only works with Mover modes that consume FCharacterDefaultInputs (UCharacterMoverComponent and similar).
C++ Source:
Plugin: MoverIntegrations
Module: MoverMassIntegration
File: MassMoverInputComponent.h
Editor Properties: (see get_editor_property/set_editor_property)
asset_user_data(Array[AssetUserData]): [Read-Write] Array of user data stored with the componentasset_user_data_editor_only(Array[AssetUserData]): [Read-Write] Array of user data stored with the componentauto_activate(bool): [Read-Write] Whether the component is activated at creation or must be explicitly activated.can_ever_affect_navigation(bool): [Read-Write] Whether this component can potentially influence navigationcomponent_tags(Array[Name]): [Read-Write] Array of tags that can be used for grouping and categorizing. Can also be accessed from scripting.editable_when_inherited(bool): [Read-Write] True if this component can be modified when it was inherited from a parent actor classis_editor_only(bool): [Read-Write] If true, the component will be excluded from non-editor buildson_component_activated(ActorComponentActivatedSignature): [Read-Write] Called when the component has been activated, with parameter indicating if it was from a reseton_component_deactivated(ActorComponentDeactivateSignature): [Read-Write] Called when the component has been deactivatedprimary_component_tick(ActorComponentTickFunction): [Read-Write] Main tick function for the Componentreplicate_using_registered_sub_object_list(bool): [Read-Write] When true the replication system will only replicate the registered subobjects list When false the replication system will instead call the virtual ReplicateSubObjects() function where the subobjects need to be manually replicated.replicates(bool): [Read-Write] Is this component currently replicating? Should the network code consider it for replication? Owning Actor must be replicating first!
- produce_input(sim_time_ms) MoverInputCmdContext¶
Contributes additions to the input cmd for this simulation frame. Typically this is translating accumulated user input (or AI state) into parameters that affect movement.
- Parameters:
sim_time_ms (int32)
- Returns:
input_cmd_result (MoverInputCmdContext):
- Return type: