unreal.MassMovementParameters
¶
- class unreal.MassMovementParameters¶
Bases:
MassSharedFragment
Mass Movement Parameters
C++ Source:
Plugin: MassGameplay
Module: MassMovement
File: MassMovementFragments.h
Editor Properties: (see get_editor_property/set_editor_property)
default_desired_speed
(float): [Read-Write] Default desired speed (cm/s).default_desired_speed_variance
(float): [Read-Write] How much default desired speed is varied randomly.height_smoothing_time
(float): [Read-Write] The time it takes the entity position to catchup to the requested height.max_acceleration
(float): [Read-Write] 200..600 Smaller steering maximum acceleration makes the steering more "calm" but less opportunistic, may not find solution, or gets stuck.max_speed
(float): [Read-Write] Maximum speed (cm/s).movement_styles
(Array[MassMovementStyleParameters]): [Read-Write] List of supported movement styles for this configuration.