unreal.MassMovementParameters¶
- class unreal.MassMovementParameters¶
Bases:
MassConstSharedFragmentParameters describing how this mass agent should move
C++ Source:
Plugin: MassGameplay
Module: MassMovement
File: MassMovementFragments.h
Editor Properties: (see get_editor_property/set_editor_property)
default_desired_speed(float): [Read-Write] Default desired speed (cm/s).default_desired_speed_variance(float): [Read-Write] How much default desired speed is varied randomly.height_smoothing_time(float): [Read-Write] The time it takes the entity position to catchup to the requested height.is_code_driven_movement(bool): [Read-Write] Indicate whether mass AI has direct control over the mass agent’s velocity. If true, desired velocity will be written directly to velocity every framemax_acceleration(float): [Read-Write] 200..600 Smaller steering maximum acceleration makes the steering more "calm" but less opportunistic, may not find solution, or gets stuck.max_speed(float): [Read-Write] Maximum speed (cm/s).movement_styles(Array[MassMovementStyleParameters]): [Read-Write] List of supported movement styles for this configuration.