unreal.MassLookAtPriority¶
- class unreal.MassLookAtPriority¶
Bases:
StructBaseStruct used as a priority selector exposed to the Editor
C++ Source:
Plugin: MassAI
Module: MassAIBehavior
File: MassLookAtTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
value(uint8): [Read-Write]