unreal.MassLookAtPriority

class unreal.MassLookAtPriority

Bases: StructBase

Struct used as a priority selector exposed to the Editor

C++ Source:

  • Plugin: MassAI

  • Module: MassAIBehavior

  • File: MassLookAtTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • value (uint8): [Read-Write]