unreal.MassEntityConfigAsset
¶
- class unreal.MassEntityConfigAsset(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
DataAsset
Agent Config asset allows to create shared configs that can be used as base for derived configs. The asset can be used as is i.e. on a spawner, or you can use FMassEntityConfig to allow last minute changes at use site.
C++ Source:
Plugin: MassGameplay
Module: MassSpawner
File: MassEntityConfigAsset.h
Editor Properties: (see get_editor_property/set_editor_property)
config
(MassEntityConfig): [Read-Write] The config described in this asset.