unreal.MassEntityConfig
¶
- class unreal.MassEntityConfig¶
Bases:
StructBase
Describes a Mass agent to spawn. The struct can be embedded to allow last minute changes to the agent (i.e. for debugging). The agent config describes a unique list of features which are used to create an entity template. Derived configs can override parent features.
C++ Source:
Plugin: MassGameplay
Module: MassSpawner
File: MassEntityConfigAsset.h
Editor Properties: (see get_editor_property/set_editor_property)
config_guid
(Guid): [Read-Only]parent
(MassEntityConfigAsset): [Read-Write] Reference to parent config assettraits
(Array[MassEntityTraitBase]): [Read-Write] Array of unique traits of this config