unreal.MassCrowdVisualizationTrait¶
- class unreal.MassCrowdVisualizationTrait(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
MassVisualizationTraitMass Crowd Visualization Trait
C++ Source:
Plugin: MassCrowd
Module: MassCrowd
File: MassCrowdVisualizationTrait.h
Editor Properties: (see get_editor_property/set_editor_property)
allow_server_side_visualization(bool): [Read-Write] If set to true will result in the visualization-related fragments being added to server-size entities as well. By default only the clients require visualization fragmentscan_modify_representation_subsystem_class(bool): [Read-Write] the property is marked like this to ensure it won’t show up in UIhigh_res_template_actor(type(Class)): [Read-Write] Actor class of this agent when spawned in high resolutionlod_params(MassVisualizationLODParameters): [Read-Write] Configuration parameters for the visualization LOD processorlow_res_template_actor(type(Class)): [Read-Write] Actor class of this agent when spawned in low resolutionparams(MassRepresentationParameters): [Read-Write] Configuration parameters for the representation processorrepresentation_subsystem_class(type(Class)): [Read-Write] Allow subclasses to override the representation subsystem to userequire_valid_static_mesh_instance_desc(bool): [Read-Write] When True, ValidateParams() will require a valid StaticMeshInstanceDesc.When False, ValidateParams() skips checking the StaticMeshInstanceDesc.
Use False when you expect a given Trait to have invalid StaticMeshInstanceDesc settings, and you don’t want errors logged when it occurs.
static_mesh_instance_desc(StaticMeshInstanceVisualizationDesc): [Read-Write] Instanced static mesh information for this agent