unreal.MarkerSyncAnimPosition¶
- class unreal.MarkerSyncAnimPosition(previous_marker_name: Name = 'None', next_marker_name: Name = 'None', position_between_markers: float = 0.0)¶
Bases:
StructBaseRepresent a current play position in an animation based on sync markers
C++ Source:
Module: Engine
File: AnimationAsset.h
Editor Properties: (see get_editor_property/set_editor_property)
next_marker_name(Name): [Read-Write] The marker we are heading towardsposition_between_markers(float): [Read-Write] Value between 0 and 1 representing where we are:0 we are at PreviousMarker 1 we are at NextMarker 0.5 we are half way between the two
previous_marker_name(Name): [Read-Write] The marker we have passed