unreal.MappingContextInputModeFilterOptions¶
- class unreal.MappingContextInputModeFilterOptions¶
Bases:
EnumBaseOptions for an input mapping context being filtered based on the current input mode of the player.
C++ Source:
Plugin: EnhancedInput
Module: EnhancedInput
File: InputMappingContext.h
- DO_NOT_FILTER: MappingContextInputModeFilterOptions = Ellipsis¶
This Input mapping context should not be filtered based on the current mode, effectively ignoring the current mode.
- Type:
2
- USE_CUSTOM_QUERY: MappingContextInputModeFilterOptions = Ellipsis¶
This mapping context should use a custom input mode query instead of the project default.
- Type:
1
- USE_PROJECT_DEFAULT_QUERY: MappingContextInputModeFilterOptions = Ellipsis¶
This mapping context should use the project’s default input mode query. see: UEnhancedInputDeveloperSettings::DefaultMappingContextInputModeQuery (Project Settings -> Engine -> Enhanced Input -> Input Modes)
- Type:
0