unreal.MappingContextInputModeFilterOptions

class unreal.MappingContextInputModeFilterOptions

Bases: EnumBase

Options for an input mapping context being filtered based on the current input mode of the player.

C++ Source:

  • Plugin: EnhancedInput

  • Module: EnhancedInput

  • File: InputMappingContext.h

DO_NOT_FILTER: MappingContextInputModeFilterOptions = Ellipsis

This Input mapping context should not be filtered based on the current mode, effectively ignoring the current mode.

Type:

2

USE_CUSTOM_QUERY: MappingContextInputModeFilterOptions = Ellipsis

This mapping context should use a custom input mode query instead of the project default.

Type:

1

USE_PROJECT_DEFAULT_QUERY: MappingContextInputModeFilterOptions = Ellipsis

This mapping context should use the project’s default input mode query. see: UEnhancedInputDeveloperSettings::DefaultMappingContextInputModeQuery (Project Settings -> Engine -> Enhanced Input -> Input Modes)

Type:

0