unreal.Map
¶
- class unreal.Map(*args, **kwargs)¶
Bases:
unreal._WrapperBase
Type for all UE4 exposed map instances
- __copy__() → Map – copy this Unreal map¶
- classmethod cast(key, value, obj) → Map – cast the given object to this Unreal map type¶
- clear() → None – remove all items from this Unreal map¶
- copy() → Map – copy this Unreal map¶
- classmethod fromkeys(sequence, value=None) -> Map -- returns a new Unreal map of keys from the sequence using the given value (types are inferred)¶
- get(key, default=None) → value – x[key] if key in x, otherwise default¶
- items() → view – a set-like view of the key->value pairs of this Unreal map¶
- keys() → view – a set-like view of the keys of this Unreal map¶
- pop(key, default=None) → value – remove key and return its value, or default if key not present, or raise KeyError if no default¶
- popitem() → pair – remove and return an arbitrary pair from this Unreal map, or raise KeyError if the map is empty¶
- setdefault(key, default=None) → value – set key to default if key not in x and return the new value of key¶
- update(...) → None – update this Unreal map from the given mapping or sequence pairs type or key->value arguments¶
- values() → view – a view of the values of this Unreal map¶