unreal.MagicLeapTouchpadGesturesComponent¶
- class unreal.MagicLeapTouchpadGesturesComponent(outer=None, name='None')¶
Bases:
unreal.ActorComponentDEPRECATED use Touchpad Gesture Events instead. - Delegates touchpad gesture events for the Magic Leap Controller & MLMA
C++ Source:
Plugin: MagicLeap
Module: MagicLeapController
File: TouchpadGesturesComponent.h
Editor Properties: (see get_editor_property/set_editor_property)
asset_user_data(Array(AssetUserData)): [Read-Write] Array of user data stored with the componentauto_activate(bool): [Read-Write] Whether the component is activated at creation or must be explicitly activated.can_ever_affect_navigation(bool): [Read-Write] Whether this component can potentially influence navigationcomponent_tags(Array(Name)): [Read-Write] Array of tags that can be used for grouping and categorizing. Can also be accessed from scripting.editable_when_inherited(bool): [Read-Write] True if this component can be modified when it was inherited from a parent actor classis_editor_only(bool): [Read-Write] If true, the component will be excluded from non-editor buildson_component_activated(ActorComponentActivatedSignature): [Read-Write] Called when the component has been activated, with parameter indicating if it was from a reseton_component_deactivated(ActorComponentDeactivateSignature): [Read-Write] Called when the component has been deactivatedon_touchpad_gesture_continue(TouchpadGestureEvent): [Read-Write] DEPRECATED use Touchpad Gesture Events instead. - Event called when a touchpad gesture continues. Provides all the meta data about the given gestures. deprecated: Use Touchpad Gesture Events instead.on_touchpad_gesture_end(TouchpadGestureEvent): [Read-Write] DEPRECATED use Touchpad Gesture Events instead. - Event called when a touchpad gesture ends. Provides all the meta data about the given gestures. deprecated: Use Touchpad Gesture Events instead.on_touchpad_gesture_start(TouchpadGestureEvent): [Read-Write] DEPRECATED use Touchpad Gesture Events instead. - Event called when a touchpad gesture starts. Provides all the meta data about the given gestures. deprecated: Use Touchpad Gesture Events instead.primary_component_tick(ActorComponentTickFunction): [Read-Write] Main tick function for the Componentreplicates(bool): [Read-Write] Is this component currently replicating? Should the network code consider it for replication? Owning Actor must be replicating first!
- property on_touchpad_gesture_continue¶
[Read-Write] DEPRECATED use Touchpad Gesture Events instead. - Event called when a touchpad gesture continues. Provides all the meta data about the given gestures. deprecated: Use Touchpad Gesture Events instead.
- Type
- property on_touchpad_gesture_end¶
[Read-Write] DEPRECATED use Touchpad Gesture Events instead. - Event called when a touchpad gesture ends. Provides all the meta data about the given gestures. deprecated: Use Touchpad Gesture Events instead.
- Type
- property on_touchpad_gesture_start¶
[Read-Write] DEPRECATED use Touchpad Gesture Events instead. - Event called when a touchpad gesture starts. Provides all the meta data about the given gestures. deprecated: Use Touchpad Gesture Events instead.
- Type