unreal.MagicLeapTabletComponent¶
- class unreal.MagicLeapTabletComponent(outer=None, name='None')¶
Bases:
unreal.SceneComponentComponent that provides access to the Tablet API functionality.
C++ Source:
Plugin: MagicLeapTablet
Module: MagicLeapTablet
File: MagicLeapTabletComponent.h
Editor Properties: (see get_editor_property/set_editor_property)
absolute_location(bool): [Read-Write] If RelativeLocation should be considered relative to the world, rather than the parentabsolute_rotation(bool): [Read-Write] If RelativeRotation should be considered relative to the world, rather than the parentabsolute_scale(bool): [Read-Write] If RelativeScale3D should be considered relative to the world, rather than the parentasset_user_data(Array(AssetUserData)): [Read-Write] Array of user data stored with the componentauto_activate(bool): [Read-Write] Whether the component is activated at creation or must be explicitly activated.can_ever_affect_navigation(bool): [Read-Write] Whether this component can potentially influence navigationcomponent_tags(Array(Name)): [Read-Write] Array of tags that can be used for grouping and categorizing. Can also be accessed from scripting.detail_mode(DetailMode): [Read-Write] If detail mode is >= system detail mode, primitive won’t be rendered.editable_when_inherited(bool): [Read-Write] True if this component can be modified when it was inherited from a parent actor classhidden_in_game(bool): [Read-Write] Whether to hide the primitive in game, if the primitive is Visible.is_editor_only(bool): [Read-Write] If true, the component will be excluded from non-editor buildsmobility(ComponentMobility): [Read-Write] How often this component is allowed to move, used to make various optimizations. Only safe to set in constructor.on_button_down(MagicLeapTabletOnButtonDownDelegateMulti): [Read-Write] On Button Downon_button_up(MagicLeapTabletOnButtonUpDelegateMulti): [Read-Write] On Button Upon_component_activated(ActorComponentActivatedSignature): [Read-Write] Called when the component has been activated, with parameter indicating if it was from a reseton_component_deactivated(ActorComponentDeactivateSignature): [Read-Write] Called when the component has been deactivatedon_connected(MagicLeapTabletOnConnectedDelegateMulti): [Read-Write] Delegate instanceson_disconnected(MagicLeapTabletOnDisconnectedDelegateMulti): [Read-Write] On Disconnectedon_pen_touch(MagicLeapTabletOnPenTouchDelegateMulti): [Read-Write] On Pen Touchon_ring_touch(MagicLeapTabletOnRingTouchDelegateMulti): [Read-Write] On Ring Touchphysics_volume_changed_delegate(PhysicsVolumeChanged): [Read-Write] Delegate that will be called when PhysicsVolume has been changed *primary_component_tick(ActorComponentTickFunction): [Read-Write] Main tick function for the Componentrelative_location(Vector): [Read-Write] Location of the component relative to its parentrelative_rotation(Rotator): [Read-Write] Rotation of the component relative to its parentrelative_scale3d(Vector): [Read-Write] Non-uniform scaling of the component relative to its parent. Note that scaling is always applied in local space (no shearing etc)replicates(bool): [Read-Write] Is this component currently replicating? Should the network code consider it for replication? Owning Actor must be replicating first!should_update_physics_volume(bool): [Read-Write] Whether or not the cached PhysicsVolume this component overlaps should be updated when the component is moved. see: GetPhysicsVolume()use_attach_parent_bound(bool): [Read-Write] If true, this component uses its parents bounds when attached. This can be a significant optimization with many components attached together.visible(bool): [Read-Write] Whether to completely draw the primitive; if false, the primitive is not drawn, does not cast a shadow.
- property on_button_down¶
[Read-Write] On Button Down
- property on_button_up¶
[Read-Write] On Button Up
- property on_connected¶
[Read-Write] Delegate instances
- property on_disconnected¶
[Read-Write] On Disconnected
- property on_pen_touch¶
[Read-Write] On Pen Touch
- property on_ring_touch¶
[Read-Write] On Ring Touch