unreal.MagicLeapRaycastResultState
¶
- class unreal.MagicLeapRaycastResultState¶
Bases:
unreal.EnumBase
The states of a raycast result.
C++ Source:
Plugin: MagicLeap
Module: MagicLeap
File: RaycastComponent.h
- HIT_OBSERVED¶
The ray hit an observed area.
- Type
3
- HIT_UNOBSERVED¶
The ray hit an unobserved area. This can occur only when CollideWithUnobserved is set to true.
- Type
2
- NO_COLLISION¶
The ray passed beyond maximum raycast distance and it doesn’t hit any surface.
- Type
1
- REQUEST_FAILED¶
The raycast request failed.
- Type
0