unreal.MagicLeapMeshBlockInfo¶
- class unreal.MagicLeapMeshBlockInfo(block_id=[], block_position=[0.0, 0.0, 0.0], block_orientation=[0.0, 0.0, 0.0], block_dimensions=[0.0, 0.0, 0.0], timestamp=[0, 0, 0, 0, 0], block_state=MagicLeapMeshState.NEW)¶
Bases:
unreal.StructBaseRepresentation of a mesh block.
C++ Source:
Plugin: MagicLeap
Module: MagicLeap
File: MeshTrackerTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
block_dimensions(Vector): [Read-Only] The size of the mesh block bounding box (in Unreal Units).block_id(Guid): [Read-Only] The coordinate frame UID to represent the block.block_orientation(Rotator): [Read-Only] The orientation of the mesh block bounding box.block_position(Vector): [Read-Only] The center of the mesh block bounding box.block_state(MagicLeapMeshState): [Read-Only] The state of the mesh block.timestamp(Timespan): [Read-Only] The timestamp when block was updated.
- property block_dimensions¶
[Read-Only] The size of the mesh block bounding box (in Unreal Units).
- Type
(Vector)
- property block_orientation¶
[Read-Only] The orientation of the mesh block bounding box.
- Type
(Rotator)
- property block_state¶
[Read-Only] The state of the mesh block.
- Type