unreal.MagicLeapImageTrackerComponent
¶
- class unreal.MagicLeapImageTrackerComponent(outer=None, name='None')¶
Bases:
unreal.SceneComponent
The MLImageTrackerComponent will keep track of whether the image that it has been provided is currently visible to the headset camera. note: Currently only R8G8B8A8 and B8G8R8A8 textures are supported.
C++ Source:
Plugin: MagicLeap
Module: MagicLeapImageTracker
File: MagicLeapImageTrackerComponent.h
Editor Properties: (see get_editor_property/set_editor_property)
absolute_location
(bool): [Read-Write] If RelativeLocation should be considered relative to the world, rather than the parentabsolute_rotation
(bool): [Read-Write] If RelativeRotation should be considered relative to the world, rather than the parentabsolute_scale
(bool): [Read-Write] If RelativeScale3D should be considered relative to the world, rather than the parentasset_user_data
(Array(AssetUserData)): [Read-Write] Array of user data stored with the componentauto_activate
(bool): [Read-Write] Whether the component is activated at creation or must be explicitly activated.axis_orientation
(MagicLeapImageTargetOrientation): [Read-Write] Axis Orientationcan_ever_affect_navigation
(bool): [Read-Write] Whether this component can potentially influence navigationcomponent_tags
(Array(Name)): [Read-Write] Array of tags that can be used for grouping and categorizing. Can also be accessed from scripting.detail_mode
(DetailMode): [Read-Write] If detail mode is >= system detail mode, primitive won’t be rendered.editable_when_inherited
(bool): [Read-Write] True if this component can be modified when it was inherited from a parent actor classhidden_in_game
(bool): [Read-Write] Whether to hide the primitive in game, if the primitive is Visible.is_editor_only
(bool): [Read-Write] If true, the component will be excluded from non-editor buildsis_stationary
(bool): [Read-Write] Set this to true to improve detection for stationary targets.longer_dimension
(float): [Read-Write] LongerDimension refers to the size of the longer dimension (width or height) of the physical image target in Unreal units.mobility
(ComponentMobility): [Read-Write] How often this component is allowed to move, used to make various optimizations. Only safe to set in constructor.name
(str): [Read-Write] The name of the target. This name has to be unique across all instances of the ImageTrackerComponent class. If empty, the name of the component will be used.on_component_activated
(ActorComponentActivatedSignature): [Read-Write] Called when the component has been activated, with parameter indicating if it was from a reseton_component_deactivated
(ActorComponentDeactivateSignature): [Read-Write] Called when the component has been deactivatedon_image_target_found
(MagicLeapImageTargetFoundMulti): [Read-Write] Activated when the target image becomes visible to the cameraon_image_target_lost
(MagicLeapImageTargetLostMulti): [Read-Write] Activated the target image becomes invisible to the cameraon_image_target_unreliable_tracking
(MagicLeapImageTargetUnreliableTrackingMulti): [Read-Write] Activated when the target image is tracked with low confidence.The Image Tracker system will still provide a 6 DOF pose. But this pose might be inaccurate and might have jitter. When the tracking is unreliable one of the folling two events will happen quickly : Either the tracking will recover to Tracked or tracking will be lost and the status will change to NotTracked.
on_set_image_target_failed
(MagicLeapSetImageTargetFailedMulti): [Read-Write] Activated when the target image fails to be set.on_set_image_target_succeeded
(MagicLeapSetImageTargetSucceededMulti): [Read-Write] Activated when the target image is successfully set.physics_volume_changed_delegate
(PhysicsVolumeChanged): [Read-Write] Delegate that will be called when PhysicsVolume has been changed *primary_component_tick
(ActorComponentTickFunction): [Read-Write] Main tick function for the Componentrelative_location
(Vector): [Read-Write] Location of the component relative to its parentrelative_rotation
(Rotator): [Read-Write] Rotation of the component relative to its parentrelative_scale3d
(Vector): [Read-Write] Non-uniform scaling of the component relative to its parent. Note that scaling is always applied in local space (no shearing etc)replicates
(bool): [Read-Write] Is this component currently replicating? Should the network code consider it for replication? Owning Actor must be replicating first!should_update_physics_volume
(bool): [Read-Write] Whether or not the cached PhysicsVolume this component overlaps should be updated when the component is moved. see: GetPhysicsVolume()target_image_texture
(Texture2D): [Read-Write] The texture that will be tracked by this image tracker instance.use_attach_parent_bound
(bool): [Read-Write] If true, this component uses its parents bounds when attached. This can be a significant optimization with many components attached together.use_unreliable_pose
(bool): [Read-Write] If false, the pose will not be updated when tracking is unreliable.visible
(bool): [Read-Write] Whether to completely draw the primitive; if false, the primitive is not drawn, does not cast a shadow.
- property axis_orientation¶
[Read-Write] Axis Orientation
- property is_stationary¶
[Read-Write] Set this to true to improve detection for stationary targets.
- Type
(bool)
- property longer_dimension¶
[Read-Write] LongerDimension refers to the size of the longer dimension (width or height) of the physical image target in Unreal units.
- Type
(float)
- property name¶
[Read-Write] The name of the target. This name has to be unique across all instances of the ImageTrackerComponent class. If empty, the name of the component will be used.
- Type
(str)
- property on_image_target_found¶
[Read-Write] Activated when the target image becomes visible to the camera
- property on_image_target_lost¶
[Read-Write] Activated the target image becomes invisible to the camera
- property on_image_target_unreliable_tracking¶
[Read-Write] Activated when the target image is tracked with low confidence.
The Image Tracker system will still provide a 6 DOF pose. But this pose might be inaccurate and might have jitter. When the tracking is unreliable one of the folling two events will happen quickly : Either the tracking will recover to Tracked or tracking will be lost and the status will change to NotTracked.
- property on_set_image_target_failed¶
[Read-Write] Activated when the target image fails to be set.
- property on_set_image_target_succeeded¶
[Read-Write] Activated when the target image is successfully set.
- remove_target_async() → bool¶
Attempts to remove the currently tracked target. Initiates an asynchronous call on a worker thread.
- Returns
True if the initiation of the target removal was successful, false otherwise.
- Return type
- set_target_async(image_target) → bool¶
Attempts to change the currently tracked target. Initiates an asynchronous call on a worker thread. When the task completes, the instigating blueprint will be notified by either a FSetImageTargetSucceeded or FSetImageTargetFailed event.
- property target_image_texture¶
[Read-Write] The texture that will be tracked by this image tracker instance.
- Type