unreal.MagicLeapImageTargetState
¶
- class unreal.MagicLeapImageTargetState(tracking_status=MagicLeapImageTargetStatus.TRACKED, location=[0.0, 0.0, 0.0], rotation=[0.0, 0.0, 0.0])¶
Bases:
unreal.StructBase
Magic Leap Image Target State
C++ Source:
Plugin: MagicLeap
Module: MagicLeapImageTracker
File: MagicLeapImageTrackerTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
location
(Vector): [Read-Only] Locationrotation
(Rotator): [Read-Only] Rotationtracking_status
(MagicLeapImageTargetStatus): [Read-Only] Tracking Status
- property tracking_status¶
[Read-Only] Tracking Status
- Type