unreal.MagicLeapHeadTrackingMapEvent

class unreal.MagicLeapHeadTrackingMapEvent

Bases: unreal.EnumBase

Different types of map events that can occur that a developer may have to handle.

C++ Source:

  • Plugin: MagicLeap

  • Module: MagicLeap

  • File: MagicLeapHMDFunctionLibrary.h

LOST

Map was lost. It could possibly recover.

Type

0

NEW_SESSION

New map session created.

Type

3

RECOVERED

Previous map was recovered.

Type

1

RECOVERY_FAILED

Failed to recover previous map.

Type

2