unreal.MagicLeapHeadTrackingMapEvent
¶
- class unreal.MagicLeapHeadTrackingMapEvent¶
Bases:
unreal.EnumBase
Different types of map events that can occur that a developer may have to handle.
C++ Source:
Plugin: MagicLeap
Module: MagicLeap
File: MagicLeapHMDFunctionLibrary.h
- LOST¶
Map was lost. It could possibly recover.
- Type
0
- NEW_SESSION¶
New map session created.
- Type
3
- RECOVERED¶
Previous map was recovered.
- Type
1
- RECOVERY_FAILED¶
Failed to recover previous map.
- Type
2