unreal.MagicLeapEyeBlinkState
¶
- class unreal.MagicLeapEyeBlinkState(left_eye_blinked=False, right_eye_blinked=False)¶
Bases:
unreal.StructBase
Magic Leap Eye Blink State
C++ Source:
Plugin: MagicLeap
Module: MagicLeapEyeTracker
File: MagicLeapEyeTrackerModule.h
Editor Properties: (see get_editor_property/set_editor_property)
left_eye_blinked
(bool): [Read-Write] True if eyes are inside a blink. When not wearing the device, values can be arbitrary.right_eye_blinked
(bool): [Read-Write] True if eyes are inside a blink. When not wearing the device, values can be arbitrary.