unreal.MagicLeapContact¶
- class unreal.MagicLeapContact(id='', name='', phone_numbers=[], email_addresses=[])¶
Bases:
unreal.StructBaseRepresentation of available information for a single contact in an address book.
C++ Source:
Plugin: MagicLeapContacts
Module: MagicLeapContacts
File: MagicLeapContactsTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
email_addresses(Array(MagicLeapTaggedAttribute)): [Read-Write] Contacts’s email addresses.id(str): [Read-Write] Locally-unique contact identifier. Generated by the system. May change across reboots. note: Please do not edit this value. It is exposed as read/write merely so that it can copied via the make/break functionality.name(str): [Read-Write] Contacts’s name.phone_numbers(Array(MagicLeapTaggedAttribute)): [Read-Write] Contacts’s phone numbers.
- property email_addresses¶
[Read-Write] Contacts’s email addresses.
- Type
- property id¶
[Read-Write] Locally-unique contact identifier. Generated by the system. May change across reboots. note: Please do not edit this value. It is exposed as read/write merely so that it can copied via the make/break functionality.
- Type
(str)
- property phone_numbers¶
[Read-Write] Contacts’s phone numbers.
- Type