unreal.MagicLeapCameraPlaneInfo¶
- class unreal.MagicLeapCameraPlaneInfo(width=0, height=0, stride=0, bytes_per_pixel=0, data=[])¶
Bases:
unreal.StructBaseMagic Leap Camera Plane Info
C++ Source:
Plugin: MagicLeapCamera
Module: MagicLeapCamera
File: MagicLeapCameraTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
bytes_per_pixel(int32): [Read-Write] Number of bytes used to represent a pixel.data(Array(uint8)): [Read-Write] Image data.height(int32): [Read-Write] Height of the output image in pixels.stride(int32): [Read-Write] Stride of the output image in bytes.width(int32): [Read-Write] Width of the output image in pixels.
- property bytes_per_pixel¶
[Read-Write] Number of bytes used to represent a pixel.
- Type
(int32)
- property height¶
[Read-Write] Height of the output image in pixels.
- Type
(int32)
- property stride¶
[Read-Write] Stride of the output image in bytes.
- Type
(int32)
- property width¶
[Read-Write] Width of the output image in pixels.
- Type
(int32)